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Like GSdx, it requires OpenGL 4.2 drivers.
#PCSX2 COMPATIBILITY TEST SOFTWARE#
Don’t expect the hardware renderer to run properly, but the Software renderer should be fine.
#PCSX2 COMPATIBILITY TEST DRIVERS#
Requires OpenGL 4.2 drivers and is still in experimental stages. GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions.Added support for pressure-sensitive buttons.Improved support of various pad (sixaxis)/mouse/wiimote.Pad state getting stuck with savestates bug fixed.Implementation of GSdx “Cutie” project (various extra CRC hacks).
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Implementation of GSdx “Shadeboost” project (saturation, brightness, contrast settings).Implemented NVidia FXAA 3.10, page up key activates it.Texture cache change that fixes some black screening games.Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations.Path 3 arbitration and timing refinements.Added support for progressive scan timings.Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately.microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3).
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New GIF unit that mimics the real one better.
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