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Pcsx2 compatibility test
Pcsx2 compatibility test





  1. #PCSX2 COMPATIBILITY TEST DRIVERS#
  2. #PCSX2 COMPATIBILITY TEST SOFTWARE#

Like GSdx, it requires OpenGL 4.2 drivers.

  • Added support for configuration and keyboard shortcuts from PCSX2.
  • #PCSX2 COMPATIBILITY TEST SOFTWARE#

    Don’t expect the hardware renderer to run properly, but the Software renderer should be fine.

    #PCSX2 COMPATIBILITY TEST DRIVERS#

    Requires OpenGL 4.2 drivers and is still in experimental stages. GSdx ported for Linux! Based on OpenGL 3.3 with some 4.x hardware independent extensions.Added support for pressure-sensitive buttons.Improved support of various pad (sixaxis)/mouse/wiimote.Pad state getting stuck with savestates bug fixed.Implementation of GSdx “Cutie” project (various extra CRC hacks).

    pcsx2 compatibility test

    Implementation of GSdx “Shadeboost” project (saturation, brightness, contrast settings).Implemented NVidia FXAA 3.10, page up key activates it.Texture cache change that fixes some black screening games.Added Finnish, Malaysian, Korean, French, Indonesian, Italian, Japanese and Polish translations.Path 3 arbitration and timing refinements.Added support for progressive scan timings.Implemented Multi-Threaded VU! A new speed hack with almost 100% compatibility with games, using a third core to run the VU1 unit separately.microVU elementary function bug fixed (affecting Valkyrie Profile 2, Radiata Stories and Star Ocean 3).

    pcsx2 compatibility test

    New GIF unit that mimics the real one better.

    pcsx2 compatibility test

  • microVU fixes for Metal Gear Solid 2 and others.
  • Here is an excerpt of the latest changes: This release is a big milestone that marks the way to new features and improvements! There have been tons of changes since the last release, including improvements to Jake Stine’s wxWidgets GUI overhaul, cottonvibe’s new multithreaded VU core and improvements on the primary plugins. The team behind PCSX2 are currently very happy that they have ironed out all major bugs possible without having to largely alter PCSX2.Īfter many long years of development, debugging and testing effort, we have reached a point where PCSX2 runs a great majority of the games, and there are no important issues that could possibly be fixed without requiring major modifications to the emulator.īecause of that (and because we already felt it was overdue), we decided to stop thinking of new things to do for a bit, polish the stability, compatibility and existing features and release the result as the first major version of PCSX2!







    Pcsx2 compatibility test